Frankie's Profile: I'm a magazine publisher writing about Japanese Pop Culture and technology between Tokyo and Rome. Beside my own magazines my articles appeared also on La Repubblica (Italian Newspaper), XL (Italian Magazine), Wired (Italia) and GAME LABO (Japanese). I also do consulting for Japanese companies interested in oversea Otaku market. I've been a techno DJ and musician till the mid nineties before starting to work as consultant for institutions and companies...
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November 2007

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Archivio November 2007
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DOUJIN: Miku Blaster

di Frankie (11/04/2007 - 16:52)


Last saturday Komatsu Ya has released Miku Blaster: the very first doujin game dedicated to Miku (and created with Vocaloid 2). This game is the very first meme shooting game that looks like a mix of REZ with the onscreen comment visualization of Nico Nico Video. It features meme like Nice Boat taking the doujin videogame scene to a brand new level...


Watch the YouTube demo video or dowroad the taikenban/demo here.

 

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DENTSU: REAL HENTAI GAME COMPANY!

di Frankie (11/04/2007 - 10:49)


I finally found my perfect company:  according to Japan Probe a Dentsu manager states that "having double penetration sex (with a prostitute) was a way in which japanese businessman would commemorate business dealing".  This is like the story of classic bishoujo (hentai) games back in the nineties! Now I only need to know where to send my CV!!!

Anyway Steve Biegel, a former executive of Dentsu’s U.S. branch, is suing the company because CEO Toyo Shigeta forced Biegel into awkward, sexually charged situations: like going together to Onsen (japanese spa) is quite funny!! What's next? A religious integralist suing his american company cause they force him to celebrate together a pagan holiday like Halloween?!

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DONKEY KONG BUILDING

di Frankie (11/04/2007 - 00:08)


(via UrbanRetro / Adverbox) This is a great idea to promote the Computer Game Museum in Berlin: use scaffolding to create a larger than life level of Donkey Kong. Next time I hope that Scholz & Friends agency will make the level playable!

Credits:
Agency: Scholz & Friends, Berlin
Creative Directors: Matthias Spaetgens/Jan Leube
Copywriter: Folke Renken
Art Director: Carlo Joest
Photographer: Tobias Kruse

Tag: retro
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